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Thursday, August 26, 2010

PDC Design Project

日本語の翻訳はちんたらと進んでいます。特に、日本語で説明してほしい部分がありましたら、メールかコメントでお知らせください。

Hi everybody! Well its been a longer hiatus than i would have liked but I'm back. Lets see how well I can organize the several hundred pictures and stories since my last entry.....ahhhhhhhhh. Breathing in, breathing out. Present moment, wonderful moment (I just got back from my other favorite community, Deer Park Monastery in Escondido, CA). Anyways, lets get the party started with Design Projects from the PDC.

お待たせしました!やっと手首が使える状態になって時間も見つかった所です。写真と書きたいエントリーがありすぎて困っています。深呼吸をして今ここに到着(大好きな禅の僧院から帰って来たばかり)。引き続きこの間に行われたパーマカルチャー・デザイン・コースについてのエントリーを書いていこうと思います。では、早速本題へ。

DESIGN PROJECT デザインプロジェクト
We were divided in groups of about 5~6 people to go through the Pc (permaculture) design process and present to the whole group on the last day of the course. With limited time and increasing stress (for some), the key to this project is designing good group processes. Its important to remember that 1. we need to be able to work together to make the world a better place 2. the design project is an activity for learning, not to rush-produce the perfect product. Good PROCESS usually leads to exquisite outcomes.
受講生(40人)は5〜6人のグループに分けられてデザインプロジェクトに取りかかりました。最終日のプレゼンに備えるため、講習のない限られた時間がプロジェクトタイムになったのです。いくつかの講習を欠席して睡眠も減らしてまで必死にがんばった受講生もいました。時間が限られている状況のなかで数人で作業をする場合、欠かせないものはグループのデザインから始める事です。社会の向上に勤めるためには、上手に他の人と接して作業する技術が必要だと思います。社会の土台は人間関係です。そのような理解も合って、今年も僕の大好きなトピック「グループワーク:効果的なミーティング法」のワークショップをさせていただきました。楽しく効果的に色々な人とプロジェクトに取り組むと、自然に素敵な結果にたどり着くと思います。                       

0. Group Process グループのデザイン
First step of the design project is to design the group! Setting up social infrastructure and teaching each other tools for effective interactions/good relations. Breathing, checking in, and establishing effective community practices (aka ground rules) are a wonderful way to start. We did an intro to effective meetings in preparation for this design project. Mostly inspired by my work with the Education for Sustainable Living Program at UCSC (mad props!).

1. Meet the Land, Meet the Client (Observation) 土地とクライエントを理解する
After an initial meeting with our group members, we were assigned a piece of land that we would work with. One of the most important practices that Pc emphasizes is OBSERVATION. Its easy to get sucked into designing and imposing our ideas onto things, but observing what exists and doesn't exist is essential for good design. Most groups walked their land and took notes of key features and inspirations.

Then we met with our clients. They were anybody from a married man wanting to entice his wife to a simple life in a food forest to a wealthy eccentric New York dancer's vacation home. Our client was a former oil-rig worker with 3 wives and unknown number of kids who wanted to make primitive weapons and natural poisons for hunting. It was a challenging exercise to ask essential questions without asking the client design questions, e.g. :"do you want the house here or there", "do you want a wind generator?"

This second step of this design process is ASSESSING NEEDS AND RESOURCES. What assets and limitations are we working with. For instance, sacred sites, access, hydrology, wind, fire, sun, flora, fauna, erosion, soil type, existing structures, neighbors, natural disasters, history of the land, etc. All essential information will then be compiled into a basemap. The notes from the client interview are also compiled into a document.

2. Create a Vision and set objectives ビジョンと目標の作成
Based on the needs, resources, and client what are we trying to create. What are specific themes that we will incorporate into the design. This helps to guide the design process.
クライエントのニーズと手持ちの資源(お金、機械、労働、植物、水、エネルギーなど)を考慮して、何を作るのか?そのイメージを言葉にします。そして、デザインに取り入れるあらゆるテーマ/目標を分かりやすく文章にします。これがデザインの進む方向案内の道具となるのです。

3. Conceptual Design コンセプトデザイン
How do different elements relate to each other? How will energy/water flow through the design? What are the needs and functions of chickens? An exploration of systems design. Tools we can use are random assembly, flow diagrams, needs/yields analysis, etc.
想像力とシステム思考のアドベンチャー。デザインのあらゆる要素はどのような関係をもつのか?例えば、台所とガーデンと出入り口と鶏小屋と生活排水にはどのような相互関係があるのか?デザインの中でエネルギーや水はどのように流れるのか?鶏のニーズと機能とは?便利な道具:ランダム・アセンブリー無原則に二つ以上の要素を組み合わせてどのように成り立つか、どのような利点があるのか考えるてみる遊び/練習(例、「貯水タンク」「の上に」「寝室」)。フローチャート:あらゆる要素の相互関係を図にしたもの。ニーズとイールド分析(例、鶏のニーズは:水、小屋、食料、仲間、動き回れる場所、温もり、など。収穫/機能:卵、遊び仲間、鶏トラクター、窒素が豊富な糞、羽、肉、鳴き声、虫やナメクジを食べる、など)。

4. Master Planning マスタープラン
From our handout, "Place the elements of these Systems in a 'functional matrix' -- create beneficial connections between elements within each system, and connections between the larger systems" utilizing Pc design principles. (Bullock's PDC 2010). The product that comes out of this process is the Master plan which shows a visual depiction of the design to scale. Having a good basemap really helps for creating the master plan. Beautiful pictures will follow.

5. Implementation 実行プラン
Logistics and stuff. Budget, phased implementation, sources for labor and materials, feedback loops to assess and adjust systems. In terms of our project we were expected to have a phased implementation plan, what do we need to set up first (e.g. water systems, living space (temporary?), electricity), then the following year (or as funds/time allows) what do we add/adjust, etc.

The assignment included a base map, vision statement and objectives, master plan, phased implementation, final presentation (every member was expected to present), and details (each member worked on a specific detail such as budget, water system, planting scheme, etc.).

Alright, so for everybody's favorite part......PICTURES!!!!


Working on needs/yields analysis of elements
各要素のニーズと収穫分析

imagine a school where all students are engaged like this!
熱心に取り組む受講者達。

the discussion
ディスカッション
greenhouse work party!
3 groups sharing space with the tomatoes late into the night.
温室でトマトと夜中のワークパーティー!
the office
夜中のオフィス

and now for the final presentations........
そして最終日のプレゼンテーション

describing the needs/yields flowchart analysis
ニーズと収穫フローチャート分析の説明
look at all those illustrations!
発表のためにみんなが手がけた多数のイラスト!
this group made a book for their presentation
このグループは大きな本を作りました
techno permies with their fancy graphics and software
its a new era
テクノ・パーミーのハイテクなプレゼン
awaiting questions and feedback
発表の後の質問とフィードバックタイム
group picture with the client
their "love trap" captured John's heart.
「ラブ・トラップ」に心を打たれたクライエントと記念写真。


and here are a few close-ups of the graphics
みんなの手がけたデザインやその他のグラフィック
CLICK to enlarge.
クリックで拡大します。

Hydrology overlay on top of the basemap. Colors represent different soil types.
ベースマップに上乗せした雨水の流れ図。色はあらゆる土の性質を表しています。
A beautiful base map.
上手に描かれたベースマップ。
Look at how many maps there are!
凄い量のマップ!
Image for a shipping container house with a courtyard, and a cross section for plantings on a slope.
中庭を囲う輸送用のコンテナを主材とした家のイメージ図と、植物植え付けプランの断面図
The Master Plan
マスタープラン
Beautiful!
イラストにこる受講者達

and not to forget the true stars of this project....
しかし、本当のスター達は。。。。
Meet the Clients! From the left, Lily, Lavender Seabreeze (channeling Sai Baba), Jimmyboy Jenkins (3 wives & unknown number of kids), John Valentine, Dave?, and the wealthy dancer Elton from NYC.
今年のクライエント達!まじめなクライエントからエキセントリックな人達まで、二年目の研修生と先生方が演出してくれました。

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